Web11 de ago. de 2024 · Hi Rob, Thank you for the question and I am very sorry about the issue! Recently I had a similar case, where the issue happened because the GPU is disabled, therefore, no supported driver was found to run Archicad with. As a first suggestion, I recommend updating your graphics card driver to the ... Web2 de mai. de 2024 · by default all material can render using wireframe: material.wireframe = true but this will render all triangles. To answer your questions, I think it is more a geometry work and less a shader work. You need to create a LinesMesh for your meshes that will only contains the “faces” you want and then rendering can be done by the …
I can´t disable textures - OpenGL - Khronos Forums
Web25 de set. de 2008 · In OpenGL it is possible to use geometry shaders to take incoming triangles, disassemble them and send them for rasterization as quads (pairs of … Web26 de mai. de 2011 · glBindTexture (GL_TEXTURE_3D, TexID [2]); Since you have no shader bound you are using fixed functionality. Therefore you need to enable the GL state to use each texture type (1D,2D,3D). Therefore you need to add glEnable (GL_TEXTURE1D) etc after each glActiveTexture command. Don’t forget to disable … how to see authorized devices itunes
santocad/main.cpp at master · donatellosantoro/santocad
WebTo change the key mapping for one of these settings: Click the setting you want to change (for example, Set Pivot) in the list on the left. The Key and Modifiers drop-down menus on the right display the current setting, and the Description displays … Web17 de fev. de 2011 · This way, you'll get access to gl_VertexID from the fragment shader, but interpolated ! This is great because it will be, for instance, 2 at one vertex, 3 at the neighbour, and 2.5 inbetween. So you just have to check if vertexID is close to 2 (resp. … Web7 de out. de 2004 · The generation of outlines uses multiple passes through the scene geometry to achieve its goal. Multi-pass rendering techniques are becoming more and … how to see auras pdf